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Spells
Jul 25, 2006 22:10:39 GMT 1
Post by Kathleen Z. O'Neil on Jul 25, 2006 22:10:39 GMT 1
Spells
Below you will find all the Spells you will be required to know during your studies.
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Spells
Jul 25, 2006 22:12:51 GMT 1
Post by Kathleen Z. O'Neil on Jul 25, 2006 22:12:51 GMT 1
~~~ A ~~~ Accio (AK-ee-oh or A-see-oh) - Causes an object to fly to the caster, even over quite some distance; the target object is said to have been Summoned. It would seem that the caster must know at least the general location of the object Summoned. Aguamenti (AH-gwa-MEN-tee) - Charm that conjures a fountain or jet of clear water from the caster's wand. Alohomora Alohomora (AL-o-ho-MOR-ah) - Charm that causes a locked door to open. Anapneo (ah-NAHP-nay-oh) - Spell that clears the target's airway, if blocked. Anti-Disapparition Jinx - Prevents someone from Apparating. Anti-Gravity Mist - Charm which creates an innocent-looking mist which hovers above the ground. A person stepping into this mist immediately finds that up and down have reversed and they are hanging from the ground over the endless sky. Aparecium (a-par-EE-see-um) - Makes invisible ink become visible. Apparition (A-pa-RI-shun) - Advanced spell used by fully trained witches and wizards to disappear from one place and appear almost instantly somewhere else. A person who uses this spell is referred to as an Apparator. Nonverble SpellApparition, Side-Along - A form of Apparition in which the Apparator touches someone else, such as a child too young to Apparate, and Apparates with that person as a "passenger". Avada Kedavra (uh-VAH-duh kuh-DAH-vruh) - Causes instant death in a flash of green light, usually leaving no sign of physical damage or of the cause of death that would be detectable to a Muggle autopsy. Avis (AH-vis) - Conjures a flock of small, twittering birds.[/color]
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Spells
Jul 25, 2006 22:14:51 GMT 1
Post by Kathleen Z. O'Neil on Jul 25, 2006 22:14:51 GMT 1
~~~ B ~~~
Bond of Blood - The bond of blood is an extremely powerful ancient magic which is formed when a person sacrifices himself or herself for a family member, out of love. The sacrifice creates a lingering protection in the blood of the person who was saved. It is not activated, however, until the charm is actually cast, and it is not sealed and functioning until another member of the family accepts the saved person as his or her own. As with most ancient magic, the bond of blood is mysterious and very strong and is not completely understood by most wizards.
Bubble-Head Charm - Encloses the head of the caster with a bubble of breathable air.
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Spells
Jul 25, 2006 22:16:19 GMT 1
Post by Kathleen Z. O'Neil on Jul 25, 2006 22:16:19 GMT 1
~~~ C ~~~
Canary transfiguration hex - A temporary hex to change someone into a giant canary. After a few moments, the Transfigured person molts back into themselves.
Cheering Charm - A charm that cheers a person up, makes them happy.
Colloportus (co-lo-POR-tus) - Seals a door, making an odd squelching noise.
Confundus Charm (con-FUN-dus) - Causes confusion. A person who is affected by this Charm is said to be Confunded.
Conjunctivitis Curse - A spell that affects the eyes and vision of the target.
Crucio (KROO-see-oh) - One of the "Unforgivable Curses," this spell causes the victim to suffer almost intolerable pain. Some victims of prolonged use of this curse have been driven insane.
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Spells
Jul 25, 2006 22:17:59 GMT 1
Post by Kathleen Z. O'Neil on Jul 25, 2006 22:17:59 GMT 1
~~~ D ~~~
Deletrius (deh-LEE-tree-us) - Erases the ghost images of spells revealed by Priori Incantato. Possibly can be used to remove other spell effects as well.
Densaugeo (den-sah-OO-gi-oh) - Causes the victim's teeth to enlarge grotesquely.
Diffindo (dih-FIN-doe) - Spell that cuts something open.
Dissendium (dis-EN-dee-um) - Opens the secret door in the statue of the hump-backed witch.
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Spells
Jul 25, 2006 22:22:09 GMT 1
Post by Kathleen Z. O'Neil on Jul 25, 2006 22:22:09 GMT 1
~~~ E ~~~
Engorgio (en-GOR-gee-oh) - Spell which causes the target to swell in size.
Entrail-Expelling Curse - Apparently this curse causes the victim's insides to come out of them.
Episkey (eh-PIS-key) - Heals/repairs damage that has been inflicted on the target.
Evanesco (ev-an-ES-ko) - Makes something vanish (not just become invisible, but go away completely)
Expecto Patronum (ex-PEK-toh pa-TROH-num) - Conjures a Patronus, a silvery phantom shape, usually that of an animal, which is the embodiment of the positive thoughts of the caster. A Patronus will drive away Dementors.
Expelliarmus (ex-pel-ee-AR-mus) - Causes opponent's weapon to fly out of his or her hand.
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Spells
Jul 25, 2006 22:23:43 GMT 1
Post by Kathleen Z. O'Neil on Jul 25, 2006 22:23:43 GMT 1
~~~ F ~~~
Ferula (feh-ROO-lah) - Spell that conjures a wooden rod.
Fidelius Charm (fih-DAY-lee-us) - An immensely complex spell involving the magical concealment of a secret inside a single, living soul. The information is hidden inside the chosen person, or Secret-Keeper, and is henceforth impossible to find -- unless, of course, the Secret-Keeper chooses to divulge it.
Finite Incantatem (fi-NEE-tay in-can-TAH-tum) - Stops currently operating spell effects.
Flagrate (flah-GRAH-tay) - Creates a burning, fiery line in the air which can be "drawn" with the wand into specific shapes. The shape lingers for some time.
Furnunculus (fur-NUN-kyoo-lus) - Curse that causes boils to break out all over the victim.
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Spells
Jul 25, 2006 22:25:32 GMT 1
Post by Kathleen Z. O'Neil on Jul 25, 2006 22:25:32 GMT 1
~~~ G ~~~
Gubraithian fire - Spell to make the target object burn forever.
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Spells
Jul 25, 2006 22:26:48 GMT 1
Post by Kathleen Z. O'Neil on Jul 25, 2006 22:26:48 GMT 1
~~~ H ~~~
Hex-Deflection - A form of magic or class of spells that defend the caster against hexes.
Hurling Hex - A nasty kind of hex that can be placed on a broom. The effect is presumably to make the target broom attempt to hurl its rider off.
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Spells
Jul 25, 2006 22:28:37 GMT 1
Post by Kathleen Z. O'Neil on Jul 25, 2006 22:28:37 GMT 1
~~~ I ~~~
Impedimenta (im-ped-ih-MEN-tah) - Stops an object or slows it down.
Imperio (im-PAIR-ee-oh) - One of the Unforgivable Curses, this spell causes the victim to be completely under the command of the caster, who can make the victim do anything the caster wishes.
Imperturbable Charm (IM-per-TUR-ba-bul) - Creates a magical barrier on a target object, such as a door, to prevent eavesdropping. The target object is said to have been Imperturbed.
Impervius (im-PER-vee-us) - Makes something waterproof or water repellent.
Inanimatus Conjurus (in-an-i-MAH-tus con-JUR-us) - Although not identified, the name suggests that this involves the conjuring inanimate objects.
Incarcerous (in-CAR-sir-us) - Sends thick ropes out of thin air to wrap around someone or something.
Incendio (in-SEN-dee-o) - Starts a fire.
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Spells
Jul 25, 2006 22:30:47 GMT 1
Post by Kathleen Z. O'Neil on Jul 25, 2006 22:30:47 GMT 1
~~~ J ~~~
Jelly-Legs Jinx - Causes the target's legs to wobble uncontrollably.
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Spells
Jul 25, 2006 22:35:18 GMT 1
Post by Kathleen Z. O'Neil on Jul 25, 2006 22:35:18 GMT 1
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Spells
Jul 25, 2006 22:37:12 GMT 1
Post by Kathleen Z. O'Neil on Jul 25, 2006 22:37:12 GMT 1
~~~ L ~~~
Langlock (LANG-lok) - A jinx that glues the target's tongue to the roof of his or her mouth.
Levicorpus (leh-vi-COR-pus) - Dangles the target person upside-down by the ankle in mid-air.
Liberacorpus (lee-ber-ah-COR-pus) - Counter-jinx to Levicorpus.
Locomotor... (lo-co-MO-tor) - Moves an object. Typically, the spell word "Locomotor" is followed by a target word, which is the object to be moved.
Locomotor Mortis (lo-co-MO-tor MOR-tis) - Locks together the legs of the victim, making him or her unable to walk.
Lumos (LOO-mos) - Causes a small beam of light to shine from the end of the caster's wand.
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Spells
Jul 25, 2006 22:40:01 GMT 1
Post by Kathleen Z. O'Neil on Jul 25, 2006 22:40:01 GMT 1
~~~ M ~~~
Mobiliarbus (MO-bi-lee-AR-bus) - Moves a tree.
Mobilicorpus (MO-bi-lee-COR-pus) - Moves a body.
Morsmordre (mors-MOR-druh) - Conjures an immense glowing skull in the sky, comprised of green sparks. There is a snake coming out of the skull's mouth.
Muffliato (muf-lee-AH-to) - Fills the ears of target persons near the caster with an unidentifiable buzzing, so that the caster can hold lengthy conversations without being overheard.
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Spells
Jul 25, 2006 22:43:16 GMT 1
Post by Kathleen Z. O'Neil on Jul 25, 2006 22:43:16 GMT 1
~~~ N ~~~
Nox (noks) - Turns off the light from a Lumos spell.
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